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	<title>Frederick Box's Blog</title>
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		<title>Frederick Box's Blog</title>
		<link>http://boxfrederick.wordpress.com</link>
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		<title>Starting new game</title>
		<link>http://boxfrederick.wordpress.com/2009/02/16/starting-new-game/</link>
		<comments>http://boxfrederick.wordpress.com/2009/02/16/starting-new-game/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 19:54:21 +0000</pubDate>
		<dc:creator>boxfrederick</dc:creator>
				<category><![CDATA[Portfolio Game Strategy\Momentum]]></category>

		<guid isPermaLink="false">http://boxfrederick.wordpress.com/?p=8</guid>
		<description><![CDATA[DAY ONE, THE START OF A LONG CAREER.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxfrederick.wordpress.com&amp;blog=5643777&amp;post=8&amp;subd=boxfrederick&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today is the dawn of a new indie developer. Today I will start my own venture into the world of game design. I wish to eventually have the resulting project be published as an indie game but for now this is really my attemp at creating my own beta  of a game featuring several elements that all work together for a fun experience. Mainly for my own personal demo game since I am in my last year of school. Yes I have worked on other projects within the 3d realm, but all of these projects within the last year have been conducted with classmates as a group. This is my individual project, and to start things off I have started  a short list of objectives to accomplish in the next few weeks.</p>
<p><!--[if gte mso 9]&gt;  Normal 0   false false false        MicrosoftInternetExplorer4  &lt;![endif]--><!--[if gte mso 9]&gt;   &lt;![endif]--> Game will be developed for windows using direct-x with visual studio 2008, I am unsure of sound but I believe I will be using fmod for sound when I do get to that point. For any of you whom are wondering, no I am not a professional programmer but consider myself very efficient and knowledgable with coding, otherwise I dont have the experience in the field but have advanced knowledge of programming in VS and Direct-X</p>
<p class="MsoNormal">By: Indie Game Developer; ActiveMinds(Prospective Studio name);</p>
<p class="MsoNormal">Frederick Box</p>
<p class="MsoNormal">
<p class="MsoNormal">Game: Momentum</p>
<p class="MsoNormal">
<p class="MsoNormal">VISUAL STUDIO 2008, DIRECT X, WINDOWS(OBVIOUSLY)</p>
<p class="MsoNormal">C++, .NET, Anything else I feel is needed for games completion</p>
<p class="MsoNormal">
<p class="MsoNormal">Things I need In Order to Get a Running Beta VERSION 1.00</p>
<p class="MsoNormal">
<p class="MsoNormal">
<ol style="margin-top:0;" type="1">
<li class="MsoNormal">Terrain      working
<ol style="margin-top:0;" type="a">
<li class="MsoNormal">Capable       of having different colors or skins layered into the landscape. This will       be for territory control zones.</li>
<li class="MsoNormal">Flat       terrain is fine for now</li>
</ol>
</li>
<li class="MsoNormal">Raycasting      for mouse use, or whatever is needed to make boxes and such over an active      environment.</li>
<li class="MsoNormal">Create      some simple objects in game</li>
<li class="MsoNormal">Ensure      there is terrain object collision</li>
<li class="MsoNormal">Create      a diameter (Imaginary circle) around terrain
<ol style="margin-top:0;" type="a">
<li class="MsoNormal">Break       circle of terrain into degrees or mills actually</li>
<li class="MsoNormal">Give       a true north to terrains mills system</li>
</ol>
</li>
<li class="MsoNormal">Make      another class that creates same Diameter around objects with a mill system
<ol style="margin-top:0;" type="a">
<li class="MsoNormal">There       true north will always be pointing in the same direction as the game       terrains true north, to ensure all units and objects can be controlled       off the same degree system.</li>
</ol>
</li>
</ol>
<p>If you are reading this and notice &#8220;hey, you can do that with some already existing direct x libraries&#8221;. Then please make a post, help guide me on the path to a proper game or just let me painstakingly figure it out myself.</p>
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		<title>Daily discussion</title>
		<link>http://boxfrederick.wordpress.com/2008/11/25/daily-discussion/</link>
		<comments>http://boxfrederick.wordpress.com/2008/11/25/daily-discussion/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 16:51:53 +0000</pubDate>
		<dc:creator>boxfrederick</dc:creator>
				<category><![CDATA[Daily Coding Discussion]]></category>
		<category><![CDATA[My First Post]]></category>

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		<description><![CDATA[Well for my first post i would like to say im not a pro but will soon be. I have just started going through the direct X libraries for creating 3d worlds and how to manipulate the camera and lens and so on. I will be working out of the Introduction To 3D Game Programming [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=boxfrederick.wordpress.com&amp;blog=5643777&amp;post=3&amp;subd=boxfrederick&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well for my first post i would like to say im not a pro but will soon be. I have just started going through the direct X libraries for creating 3d worlds and how to manipulate the camera and lens and so on. I will be working out of the Introduction To 3D Game Programming WITH DIRECT 9.0c A Shader Approach. So to start with today im going to work off of Chapter 17 which is the chapter that has to do with terrain rendering. For all those who might be wondering I have already schimed through most of the book already and think the best way to learn it and get what i am doing is to simply start with the nitty gritty. After coding the Walking Terrain Demo I feel I have a little understanding of the writers approach to direct x and terrain here. So my goal for the rest of today will be to manipulate what has already been created to get my own feeling from this basic rendering engine. Hopefully as the days go on it may turn out to be something of my own.</p>
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